Combined with the provided grass assets, Blender's hair system can be used to add styled grass to the scenes.
Even after the forest has been generated, you can still edit tree position by moving the base mesh vertices around, as well as rotate the trees using the random proportional editing and the individual origin pivot point.
Distribute your own assets randomly on the generated terrains to give a more personal look to your scenes.
Copy and assemble the generated terrain tiles to build wider terrains.
Forest are randomly sampled between the selected presets
You can change the proportional editing shape to give a different style to the generated terrain.
Walk through the realisation of a full scene using polyworld.
This was version 0.5 but this feature did not change much.
This was version 0.4